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HALO WARS RISE OF THE SPARTANS :: General :: General Board :: Weapons Index
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 Weapons Index
« Thread Started on Apr 10, 2007, 8:46pm »

Human Weapons

M9 He-DP Gernade
The M9 hight-explosive, dule-purpose gernade is a thrown fragmentaion device. Use it to surppress or disable vehicles, exept tank. It can be thrown, rolled, bounched, ro ricoheted into places direct fire weapons can't reach. Increase the angle of the throw to toss ot further, or to get it over obstacles. Be careful not to throw it too close to your own location.

M6D Pistol
This pistol is a recoil-operated magazien-fed handgun. It is issued with a smart-linked scope capable fo a 2x magnification. It fires 12.7 mm semi-armor piercing. High explosive round. It can shoot either semi-automated of automatic fire.

MA5B Assault Rifle
This rifle is a gas-operated and magazien-fed. It fires 7.62 armor-piercing rounds.Rate of fire is limitedby a soilder's ability to aim, fire and chane magazines, shoot, controlled burts are more accurate than a fully automated fire.

The MA5B's intergrated computer display rounds left in the magazine and the relative direction of the gas giant. Treshold for the point of reference, this feature is a particualarly usefu for orienting you in areas where it's easy to get turned around and lose your sense of directionl.

BR55 Rifle
Battle Rifle fires 9.5mm rounds from 36-round magazine. Mounted with a 2X optical scope for targeting. Fires in short, automatic bursts of three rounds. Very accurate, relatively high rate of fire makes it a useful all-around infantry weapon.

M7/Caseless Sub Machine Gun (SMG) (dual wield)
“Bullet hose” fires sustained burst of 5mm fire from 60-round magazine. SMGs, while not accurate over long distances, can provide withering fire at close quarters. Tends to “walk” upwards as compounding momentum from recoil takes hold. Therefore, careful moderation of aim required to maintain accuracy.

M90 Shotgun
The shotgun is a pump-action, magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (305") rounds. This weapon is very effective against targets at close range and many be used tp engage several targets simultaneouslyat medium and long range

S2 AM Sniper Rifle
This rifle is a gas-operated magazine-fed weapon. It is issued with a smart-link scope with two levels of magnification, it can socpe in on 2x or 10x. Also while still in zoom you can engage in nightvision. It fires 14.5mm armor-piercing fin-stabilized discarding-sabot rounds.

M19 SSM Rocket Launcher
The M19 SSM Rocket Launcher is a man-portable and shoulder-fire rocket launcher. It has two major components, the launcher and the magazine. The magazine contains two 102mm sharped-charged, high explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and a zoom of 2x and fire control systems.

MA9A Assault Rifle
the MA9A, an assualt rifle that with a press of a button and a simple extention of the barrel, it is either a Battle rifle or a sniper rifle. Now the scopes would be carried as grenades are, so you elimenate two grenade spots by carrying this weapon but HEY you have a nice every range weapon with a cost effective body.
[image]

Covenant weapons:

Plasma rifle
This is a directed energy weapon. It s capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core. We currently do not understand how to replace or recharge a power core.

Plasma pistol
This weapon is a semi-automatic directed energy weapon. The weapon has a secondary fire mode which consists of an over-charged bolt. After the over-charged bolt is launched the weapon temporairly stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or recharge a power core.

Needler
Very little is known about this weapon other than that it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles, however, and are always deflected by energy fields, the only exceptions to this being the shields generated by the MJOLNIR battle suit and the Elite's combat armor. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.

Stationary Gun (Shade)
Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.

Plasma Grenade
This weapon is similar to the human hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. it has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.

Fuel Rod Cannon
The Fuel Rod Gun is an indirect fire weapon: it's explosive projectiles follow an parabolic trajectory. The impact of a fuel rod is powerful and effective against vehicles and infantry alike. Be careful however, as rapid fire overheats the weapon. We currently do not understand how to replace or recharge a power core safely. The effects of prolonged exposure to fuel rod energy are unknown.

The fuel rod gun is the main weapon of the Covenant Hunters, though they use a slightly different version where the weapon is directly integrated into the Hunter's armor. Special Op Grunts have also been known to carry these weapons. These weapons' batteries are powered by fuel rods which, once unstable or depleted, activate a failsafe and explode.

Covenant Carbine
Rare Covenant projectile-firing rifle, a powerful, stocky weapon, and fitted with magnifying scope. Fires single rounds with high degree of accuracy and power. In some ways its technology mimics Covenant Fuel Rod Gun, although obviously on a smaller scale, but offers similar penetration to UNSC Battle Rifle.

Particle Beam Rifle
Very precise, powerful weapon, uses relatively familiar particle beam acceleration method to fire devastating beam of energy. Limited battery capacity means weapon can fire only 25 bursts before depleting charge. Integrated scope enables two levels of zoom, approximately 5x and 10x. Makes excellent sniper weapon.

Brute Shot
Type of grenade launcher used, as far as we can tell, exclusively by Brutes. Grenades it fires from a 4-round belt can be deflected deliberately for tactical reasons, such as firing around corners. One of the least precise Covenant weapons yet encountered, limited ammunition capacity is made up for by huge, razor-sharp bayonet attachment..

Covenant Energy Sword
Initially thought to be purely ceremonial. Few have been seen in combat, but they are invariably carried by high-ranking Elites. We don’t understand how it functions, but it cuts through any armor with ease.



« Last Edit: Jun 20, 2007, 8:54pm by Legendary »Link to Post - Back to Top  IP: Logged
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 Re: Weapons
« Reply #1 on Apr 18, 2007, 11:09am »

I am putting a new weapon into the forum, it is the Scarub gun. I am making it a mid range weapon, a limited ammo capacity ( 3 shots per clip, 15 in total ), It looks like the plasma rifle



« Last Edit: Apr 18, 2007, 11:10am by Legendary »Link to Post - Back to Top  IP: Logged
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